Define Properties() avatar_spawn_diameter = 6.01 end Trigger user_enter(userID, user) if user.returning_user == 1 then MoveObject(user, user.last_placeX, user.last_placeY, 0, 1) user.returning_user = 0 else local dx = math.random(0, self.avatar_spawn_diameter * 100.0) / 100.0 - self.avatar_spawn_diameter / 2.0 local dy = math.random(0, self.avatar_spawn_diameter * 100.0) / 100.0 - self.avatar_spawn_diameter / 2.0 MoveObject(user, dx, dy, 0, 0) return end end