--[[ Behavior Library - Interactive FX Author: Jeff the Intern Created On: 11/18/2008 Revisions [J.McNab] 11/18/2008 - New Script Description Behavior to add the hover glow effect to interactive objects --]] -- Triggers -- Define Properties() script_description = 'Interactive Effect' script_long_description = 'Add the default hover glow to mark an interactive object' end Trigger attach() AddEffect(self, 'hover', 'glow') end Trigger detach() RemoveEffect(self, 'hover', 'glow') end